10.1 | Introduction | ||||
10.2 | Example |
A polygon is a closed chain of edges. Several algorithms are available for polygons. For some of those algorithms, it is necessary that the polygon is simple. A polygon is simple if edges don't intersect, except consecutive edges, which intersect in their common vertex.
The following algorithms are available:
The type Polygon_2 can be used to represent polygons. Polygons are dynamic. Vertices can be modified, inserted and erased. They provide the algorithms described above as member functions. Moreover, they provide ways of iterating over the vertices and edges.
Currently, the Polygon_2 class is a nice wrapper around the algorithms, but little more. Especially, computed values are not cached. That is, when the is_simple() member function is called twice or more, the result is computed each time anew. It is possible to set a preprocessor flag to alter this behavior. In the future, caching will become the default.
The following code fragment creates a polygon and does some checks.
File: examples/Polygon/Polygon.cpp
#include <CGAL/Cartesian.h> #include <CGAL/Polygon_2.h> #include <iostream> typedef CGAL::Cartesian<double> K; typedef K::Point_2 Point; typedef CGAL::Polygon_2<K> Polygon_2; using std::cout; using std::endl; int main() { Point points[] = { Point(0,0), Point(5.1,0), Point(1,1), Point(0.5,6)}; Polygon_2 pgn(points, points+4); // check if the polygon is simple. cout << "The polygon is " << (pgn.is_simple() ? "" : "not ") << "simple." << endl; // check if the polygon is convex cout << "The polygon is " << (pgn.is_convex() ? "" : "not ") << "convex." << endl; return 0; }
File: examples/Polygon/polygon_algorithms.cpp
#include <CGAL/Cartesian.h> #include <CGAL/Polygon_2_algorithms.h> #include <iostream> typedef CGAL::Cartesian<double> K; typedef K::Point_2 Point; using std::cout; using std::endl; void check_inside(Point pt, Point *pgn_begin, Point *pgn_end, K traits) { cout << "The point " << pt; switch(CGAL::bounded_side_2(pgn_begin, pgn_end,pt, traits)) { case CGAL::ON_BOUNDED_SIDE : cout << " is inside the polygon.\n"; break; case CGAL::ON_BOUNDARY: cout << " is on the polygon boundary.\n"; break; case CGAL::ON_UNBOUNDED_SIDE: cout << " is outside the polygon.\n"; break; } } int main() { Point points[] = { Point(0,0), Point(5.1,0), Point(1,1), Point(0.5,6)}; // check if the polygon is simple. cout << "The polygon is " << (CGAL::is_simple_2(points, points+4, K()) ? "" : "not ") << "simple." << endl; check_inside(Point(0.5, 0.5), points, points+4, K()); check_inside(Point(1.5, 2.5), points, points+4, K()); check_inside(Point(2.5, 0), points, points+4, K()); return 0; }